<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Complete In-Game Guide on Galaxy Reborn: Second Empire</title><link>https://grse.app/guide/</link><description>Recent content in Complete In-Game Guide on Galaxy Reborn: Second Empire</description><generator>Hugo</generator><language>en-US</language><atom:link href="https://grse.app/guide/index.xml" rel="self" type="application/rss+xml"/><item><title>Introduction</title><link>https://grse.app/guide/introduction/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://grse.app/guide/introduction/</guid><description>&lt;h2 id="i-1-the-universe"&gt;I.1 - The Universe&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;The number of galaxies in the universe is determined by Game Administrators, and can vary if there are multiple universes available.&lt;/li&gt;&#10;&lt;li&gt;Each galaxy contains up to 499 solar systems.&lt;/li&gt;&#10;&lt;li&gt;Each solar system contains 15 potential spots for planets, commonly called “slots” (orbital positions where a planet may be located).&#10;&lt;ul&gt;&#10;&lt;li&gt;Each planet may have a debris field and/or a moon orbiting the planet, sharing its coordinates in space.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Locations are defined by a set of coordinates like the following:&lt;/p&gt;</description></item><item><title>Chapter 1 - Buildings</title><link>https://grse.app/guide/buildings/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://grse.app/guide/buildings/</guid><description>&lt;p&gt;Buildings are structures which develop your planets and moons. Each planet has a specific number of “Fields”, or spaces where buildings can be constructed; the larger the planet, the more fields it contains. Each level of each building occupies one field. A planet is “full” when there are no more empty fields on which to build. For an overview of what to build in the beginning, see the Quick Start Guide (tap the “i” button on the Menu Bar to open the Support Information screen).&lt;/p&gt;</description></item><item><title>Chapter 2 - Defenses</title><link>https://grse.app/guide/defenses/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://grse.app/guide/defenses/</guid><description>&lt;p&gt;Defenses are structures built to protect your planet during Combat. As they&amp;rsquo;re attached to the surface of the planet (or moon), defensive structures are not mobile or removable by fleets, so you can&amp;rsquo;t use them to raid.&lt;/p&gt;&#10;&lt;p&gt;There are three types of defensive units: Turrets, Shield Domes, and Missiles.&lt;/p&gt;&#10;&lt;p&gt;Turrets are cannons which fire projectiles, lasers or other types of energy discharges to shoot at attacking ships. They usually have low armor and shielding, though some have higher structural integrity than others.&lt;/p&gt;</description></item><item><title>Chapter 3 - Technologies (Research)</title><link>https://grse.app/guide/research/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://grse.app/guide/research/</guid><description>&lt;p&gt;The collective name for the group of technologies which are required for construction of buildings, ships and defenses is Research. New technologies are researched in a planet&amp;rsquo;s Research Lab. Each technology has certain prerequisites - a certain level of Research Lab and, possibly, one or more other technologies. Thereafter the only requirement is the cost (availability of resources). The resource cost to research each level of a given technology is twice that of the previous level [excluding Astrophysics, which is 1.75x with the result being rounded to the nearest multiple of 100, and Graviton Technology, for which the energy requirement triples with each level].&lt;/p&gt;</description></item><item><title>Chapter 4 - Fleets</title><link>https://grse.app/guide/fleets/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://grse.app/guide/fleets/</guid><description>&lt;p&gt;A Fleet is a group of ships carrying out a single mission together as a single unit. A fleet&amp;rsquo;s size can be as small as one ship and is limited only by ships available and amount of deuterium (fuel). Fleets are one of the essential tools of the game and are used to transfer/transport resources from one planet to another, or to attack another planet.&lt;/p&gt;&#10;&lt;h2 id="ships-missions-and-times"&gt;Ships, Missions and Times&lt;/h2&gt;&#10;&lt;p&gt;A fleet can have as many ships as the player wants: there is no limit either for the number of ships or number of types of ships a fleet can have. However, every ship consumes fuel, and so the higher the number of ships, the higher the fuel consumption. The total resource-carrying capacity of the fleet is determined by the sum of the cargo capacity of each ship in the fleet minus the fuel it needs.&lt;/p&gt;</description></item><item><title>Chapter 5 - Forums, Chat and Messages</title><link>https://grse.app/guide/forums-chat-and-messages/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://grse.app/guide/forums-chat-and-messages/</guid><description>&lt;p&gt;There are multiple types of in-game communications:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Forum posts, World and Alliance Chat, and the Buddy List - from the Main Menu, tap Communication, and select the appropriate tab.&lt;/li&gt;&#10;&lt;li&gt;Messages and Reports - to read, tap the Messages icon (looks like an envelope) on the Menu Bar.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p id="5-1-forum"&gt;**5.1 Forum - **A public message board available to all players. You can post a new topic or comment on an existing one. Because this is an open forum, please adhere to the game rules on language, bullying and other potentially offensive content. Inappropriate or outdated content may be removed as needed by the Game Administrators. To view individual posts, tap on a subject. Some subjects are created by Game Administrators to cover important game issues (like Official Rules), while other subjects may be created by players to discuss specific topics of interest. Unless “locked”, you may add your comments to any Forum post, or respond to comments left by others.&lt;/p&gt;</description></item><item><title>Chapter 6 - Alliances</title><link>https://grse.app/guide/alliances/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://grse.app/guide/alliances/</guid><description>&lt;h2 id="alliances-of-players"&gt;Alliances of Players&lt;/h2&gt;&#10;&lt;p&gt;These are groups of players who band together under a single banner, or &amp;ldquo;Tag&amp;rdquo; as it is called in the game (a tag is a short-hand abbreviation of an alliance name). Alliance members work together to improve their gaming experience through Trade, War, or Diplomacy.&lt;/p&gt;&#10;&lt;p&gt;The number of members in an alliance can be seen when you search for that alliance in Statistics, check the alliance&amp;rsquo;s information page or on the alliance overview if you&amp;rsquo;re an active member of that alliance. Members in alliances are assigned ranks with various privileges, as established by the alliance leadership.&lt;/p&gt;</description></item><item><title>Chapter 7 - Premium Features</title><link>https://grse.app/guide/premium-features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://grse.app/guide/premium-features/</guid><description>&lt;h2 id="7-1-dark-matter"&gt;7.1 Dark Matter&lt;/h2&gt;&#10;&lt;p&gt;The currency used in the game to pay for officers, use of the resource Trader, planet moves, and other premium features that may be added in the future. These features are not required to advance in the game, and do not provide any player with an unfair advantage over another. To use any of these premium features, you must have sufficient Dark Matter.&lt;/p&gt;&#10;&lt;p&gt;You can buy Dark Matter as an in-app purchase by tapping Officers in the Main Menu (or the Dark Matter display on the Menu Bar) and selecting the Purchase tab. Prices will automatically load and reflect the currency of your local country or app store and may also reflect sales tax.&lt;/p&gt;</description></item><item><title>Chapter 8 - Strategy</title><link>https://grse.app/guide/strategy/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://grse.app/guide/strategy/</guid><description>&lt;h2 id="8-1-moonsitting"&gt;8.1 - Moonsitting&lt;/h2&gt;&#10;&lt;p&gt;Virtually no activity on a moon will trigger an activity timer, including refreshing its Overview. This is another reason moons provide a strategic advantage. Because you can’t tap a moon in the Overview or Empire screen to view it directly, you must first go to that planet in Overview (which triggers an activity timer at that location), then tap the planet’s moon to view it. Once you are viewing the moon, no further actions there will indicate activity, and after 1 hour all activity timers there will disappear (see also &lt;a href="https://grse.app/guide/buildings/#1-12-jump-gate"&gt;Buildings &amp;gt; Jump Gate&lt;/a&gt;).&lt;/p&gt;</description></item><item><title>Glossary of Terms</title><link>https://grse.app/guide/glossary/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://grse.app/guide/glossary/</guid><description>&lt;h2 id="a"&gt;A&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Abandon Colony – Permanently destroying one of your colonies, from the Planet Profile screen. Your home planet cannot be abandoned.&lt;/li&gt;&#10;&lt;li&gt;Activity – Anything that refreshes a planet’s Overview (viewing it, launching or receiving fleets, being spied on, a battle). It shows up in the Galaxy view as an activity indicator.&lt;/li&gt;&#10;&lt;li&gt;Activity star – The asterisk (*) shown next to a planet in the Galaxy view when there has been activity there in the last 10 minutes. From 10 to 59 minutes the time since the last activity is shown instead; after an hour it disappears.&lt;/li&gt;&#10;&lt;li&gt;Admiral – An officer hired with Dark Matter. While active, he gives you 2 extra fleet slots and faster fleets.&lt;/li&gt;&#10;&lt;li&gt;Alliance – A group of players who play together under one Tag, with their own chat, circular messages and ranks.&lt;/li&gt;&#10;&lt;li&gt;Alliance Combat System (ACS) – Lets several players’ fleets join one combined attack (an ACS Attack) on a single target.&lt;/li&gt;&#10;&lt;li&gt;Anti-Ballistic Missile (ABM) – A missile stored in the Missile Silo that automatically destroys one incoming Interplanetary Missile.&lt;/li&gt;&#10;&lt;li&gt;Armor Technology – Research that increases the structural integrity (armor) of all ships and defenses by 10% of their base value per level.&lt;/li&gt;&#10;&lt;li&gt;Astrophysics Technology – Research that raises the number of planets you can have: one more colony at every odd-numbered level.&lt;/li&gt;&#10;&lt;li&gt;Attack – The mission used to raid another player’s planet or moon, or to crash the fleet sitting there.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="b"&gt;B&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Banned – A player suspended for breaking the rules. Banned players show a “B” tag next to their name in the Galaxy and Statistics screens.&lt;/li&gt;&#10;&lt;li&gt;Base Speed – A ship’s speed before drive research bonuses. A fleet always moves at the speed of its slowest ship.&lt;/li&gt;&#10;&lt;li&gt;Basic Income – The small amount of resources every planet produces on its own, even without mines (shown on the Resources screen).&lt;/li&gt;&#10;&lt;li&gt;Bashing – Attacking the same player too many times in a short period. It is limited by the Official Rules, except during a declared alliance war.&lt;/li&gt;&#10;&lt;li&gt;Battlecruiser – A fast, hard-hitting fleet interceptor with Rapid-Fire against many other ships.&lt;/li&gt;&#10;&lt;li&gt;Battleship – The game’s all-purpose warship: heavy armor, strong weapons and good speed.&lt;/li&gt;&#10;&lt;li&gt;Bomber – A ship built to break planetary defenses, with Rapid-Fire against most defensive structures.&lt;/li&gt;&#10;&lt;li&gt;Bouncing Effect – When a shot’s power is less than 1% of the target’s shield, it bounces off and does no damage at all.&lt;/li&gt;&#10;&lt;li&gt;Buddy List – Your list of friends in the game, found under Communication. Buddies get ACS invite options and other extras.&lt;/li&gt;&#10;&lt;li&gt;Buildings – Structures on a planet or moon, such as mines, factories and storage. Each level takes up one field.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="c"&gt;C&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Cargo Capacity – The amount of resources a ship can carry. The fuel needed for the trip comes out of the fleet’s cargo space.&lt;/li&gt;&#10;&lt;li&gt;Circular Message – A message sent to every member of your alliance (also called a “Circ”).&lt;/li&gt;&#10;&lt;li&gt;Colonization – Settling a new planet by sending a Colony Ship on a Colonize mission to an empty slot.&lt;/li&gt;&#10;&lt;li&gt;Colony – Any planet you own other than your home planet.&lt;/li&gt;&#10;&lt;li&gt;Colony Ship – The slow ship used to settle new planets. It is taken apart on arrival to help start the new colony.&lt;/li&gt;&#10;&lt;li&gt;Combat – The battle that happens when an attacking fleet arrives: up to 6 rounds in which both sides fire at random targets.&lt;/li&gt;&#10;&lt;li&gt;Combat Simulator – A tool on the Fleet screen that predicts a battle’s result. Run it several times, because results vary.&lt;/li&gt;&#10;&lt;li&gt;Combat Report (Battle Report, or “BR”) – The report every participant receives after a battle, showing the fleets, losses, debris, plunder and moon chance.&lt;/li&gt;&#10;&lt;li&gt;Combustion Drive – The basic drive research. It speeds up Small and Large Cargos, Light Fighters, Recyclers and Espionage Probes.&lt;/li&gt;&#10;&lt;li&gt;Computer Technology – Research that adds one fleet slot per level.&lt;/li&gt;&#10;&lt;li&gt;Construction Queue – The list of buildings waiting to be built on a planet. Only one builds at a time, and a building can be canceled for a full refund.&lt;/li&gt;&#10;&lt;li&gt;Coordinates – A location written as galaxy:system:slot, for example 3:233:5.&lt;/li&gt;&#10;&lt;li&gt;Counterespionage – The chance that your Espionage Probes are spotted and shot down. It goes up the more probes you send, but probes still send their report before they are destroyed.&lt;/li&gt;&#10;&lt;li&gt;Cruiser – A fast early-game warship with Rapid-Fire against Light Fighters and Rocket Launchers.&lt;/li&gt;&#10;&lt;li&gt;Crystal – The second resource, used for electronics and needed for all buildings and most ships and defenses.&lt;/li&gt;&#10;&lt;li&gt;Crystal Mine – The building that produces crystal.&lt;/li&gt;&#10;&lt;li&gt;Crystal Storage – The building that raises how much crystal a planet can store.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="d"&gt;D&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Dark Matter – The premium currency, bought in the Purchase tab and used for officers, the Trader and planet moves.&lt;/li&gt;&#10;&lt;li&gt;Deathstar – The biggest, strongest and slowest ship in the game, nicknamed “RIP”. It is the only ship that can destroy a moon.&lt;/li&gt;&#10;&lt;li&gt;Debris – The metal and crystal left over when ships are destroyed in battle.&lt;/li&gt;&#10;&lt;li&gt;Debris Field – The cloud of debris orbiting the planet where a battle took place (“DF”). It is collected by Recyclers on a Recycle mission, and its size depends on your universe’s debris rate.&lt;/li&gt;&#10;&lt;li&gt;Deconstruct – Tearing down one level of a building to free up a field. Terraformers and Moon Bases can never be deconstructed.&lt;/li&gt;&#10;&lt;li&gt;Defense – Stationary units that protect a planet or moon. After a battle, 70% of destroyed defenses are rebuilt for free (unless destroyed by Interplanetary Missiles).&lt;/li&gt;&#10;&lt;li&gt;Deploy – A mission that stations a fleet at one of your own planets or moons. A recalled Deploy mission becomes invisible to a Phalanx.&lt;/li&gt;&#10;&lt;li&gt;Destroyer – A heavy warship used against Plasma Turrets, Battlecruisers and Deathstars.&lt;/li&gt;&#10;&lt;li&gt;Deuterium – The third resource, used as fuel for ships and Fusion Reactors and for some research.&lt;/li&gt;&#10;&lt;li&gt;Deuterium Synthesizer – The building that produces deuterium. It works better on colder planets.&lt;/li&gt;&#10;&lt;li&gt;Deuterium Tank – The building that raises how much deuterium a planet can store.&lt;/li&gt;&#10;&lt;li&gt;Diameter – The physical size of a planet or moon. Larger planets have more fields.&lt;/li&gt;&#10;&lt;li&gt;Disband – Permanently dissolving an alliance, done by its Founder.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="e"&gt;E&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Empire – The screen that shows all your planets and moons side by side.&lt;/li&gt;&#10;&lt;li&gt;Energy – The power your mines need, produced by Solar Plants, Fusion Reactors and Solar Satellites. A red energy figure means you are short.&lt;/li&gt;&#10;&lt;li&gt;Energy Technology – Research that boosts Fusion Reactor output and unlocks many other technologies.&lt;/li&gt;&#10;&lt;li&gt;Engineer – An officer hired with Dark Matter who speeds up construction and increases energy production.&lt;/li&gt;&#10;&lt;li&gt;Espionage – Spying on another planet or moon with Espionage Probes on a Spy mission.&lt;/li&gt;&#10;&lt;li&gt;Espionage Probe – A tiny, extremely fast unarmed ship used to spy.&lt;/li&gt;&#10;&lt;li&gt;Espionage Report – Another name for a Spy Report: the information your probes send back.&lt;/li&gt;&#10;&lt;li&gt;Espionage Technology – Research that improves your spy reports and shows more detail about incoming enemy fleets.&lt;/li&gt;&#10;&lt;li&gt;ETA – Estimated Time of Arrival of a fleet.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="f"&gt;F&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Farm / Farming – A weak or inactive planet that is raided again and again for resources; farming is doing exactly that.&lt;/li&gt;&#10;&lt;li&gt;Fields – The building spaces on a planet or moon. Each building level uses one field.&lt;/li&gt;&#10;&lt;li&gt;Fleet – A group of ships flying a single mission together.&lt;/li&gt;&#10;&lt;li&gt;Fleet activity – Activity shown on a planet because a fleet launched from it or arrived there.&lt;/li&gt;&#10;&lt;li&gt;Fleet number – The number of fleets you have in flight, shown against your maximum fleet slots on the Fleet screen.&lt;/li&gt;&#10;&lt;li&gt;Fleetsaving – Sending your fleet (and resources) on a mission so it is in the air, safe from attack, while you are offline.&lt;/li&gt;&#10;&lt;li&gt;Fodder – Cheap units (usually Light Fighters, Rocket Launchers or Light Lasers) that soak up enemy fire to protect stronger units.&lt;/li&gt;&#10;&lt;li&gt;Forum – The public message board under Communication.&lt;/li&gt;&#10;&lt;li&gt;Founder – The player who created an alliance and has all rights in it.&lt;/li&gt;&#10;&lt;li&gt;Fuel Consumption – How much deuterium a ship uses to fly. It goes up with distance and speed.&lt;/li&gt;&#10;&lt;li&gt;Fusion Reactor – A power plant that burns deuterium. Its output grows with Energy Technology.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="g"&gt;G&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Galaxy – One of the galaxies in a universe, each with up to 499 solar systems.&lt;/li&gt;&#10;&lt;li&gt;Galaxy View – The Galaxy screen, which shows the planets, moons and debris fields in a solar system.&lt;/li&gt;&#10;&lt;li&gt;Game Administrator – GRSE staff who run the universes, enforce the Official Rules and moderate chat and the Forum (also called Game Operator).&lt;/li&gt;&#10;&lt;li&gt;Gauss Cannon – A strong, cost-effective defensive turret that destroys smaller ships in one shot.&lt;/li&gt;&#10;&lt;li&gt;General – An officer hired with Dark Matter who boosts the base value of Weapons, Shields and Armor.&lt;/li&gt;&#10;&lt;li&gt;Geologist – An officer hired with Dark Matter who increases mine output on all your planets.&lt;/li&gt;&#10;&lt;li&gt;GLOTR – Good Luck On The Rebuild (commonly used in GRSE).&lt;/li&gt;&#10;&lt;li&gt;Graviton Technology – The top research. It costs only energy (300,000) and is required for Deathstars.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="h"&gt;H&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Harvest – What some similar games call the Recycle mission; in GRSE it’s Recycle.&lt;/li&gt;&#10;&lt;li&gt;Heavy Fighter – A tougher fighter, useful as fodder against Cruisers and with Rapid-Fire against Small Cargos.&lt;/li&gt;&#10;&lt;li&gt;Heavy Laser – A mid-level defensive laser turret.&lt;/li&gt;&#10;&lt;li&gt;Hold Position – A mission that sends a fleet to orbit a planet or moon for a set time to help defend it, then return. It can be recalled while flying there, but not once the hold time starts.&lt;/li&gt;&#10;&lt;li&gt;Home Planet – The planet you start the game with. It cannot be abandoned.&lt;/li&gt;&#10;&lt;li&gt;HOF – Hall of Fame: the Statistics tab showing the top 3 fleet attacks in various categories.&lt;/li&gt;&#10;&lt;li&gt;Hull Plating – Another name for a unit’s armor (structural integrity).&lt;/li&gt;&#10;&lt;li&gt;Hyperspace Drive – The fastest drive research, used by Battleships, Battlecruisers, Destroyers, Deathstars and upgraded Bombers.&lt;/li&gt;&#10;&lt;li&gt;Hyperspace Technology – Research needed for advanced ships and the Intergalactic Research Network.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="i"&gt;I&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Impulse Drive – Drive research used by Heavy Fighters, Cruisers, Colony Ships and Bombers, and by Small Cargos from level 5. It also increases Interplanetary Missile range.&lt;/li&gt;&#10;&lt;li&gt;Inactive Players – Players who haven’t logged in for a while. The Galaxy view marks them “i” (7 days inactive) or “I” (28 days inactive). They are popular farming targets.&lt;/li&gt;&#10;&lt;li&gt;Intergalactic Research Network – Research that links Research Labs on several planets to speed up research (“IRN”).&lt;/li&gt;&#10;&lt;li&gt;Interplanetary Missile – A missile (“IPM”) launched from a Missile Silo to destroy enemy defenses. Defenses it destroys are not rebuilt.&lt;/li&gt;&#10;&lt;li&gt;Ion Cannon – A defensive turret with high shields and low firepower, often used to spend extra crystal.&lt;/li&gt;&#10;&lt;li&gt;Ion Technology – Research needed for Ion Cannons, Cruisers and Plasma Technology.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="j"&gt;J&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Jump Gate – A moon building that moves ships instantly between your moons, without fuel (but without resources).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="l"&gt;L&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Large Cargo Ship – The main resource transport, with 25,000 cargo capacity.&lt;/li&gt;&#10;&lt;li&gt;Large Shield Dome – A strong, single-unit planetary shield. Only one can be built per planet.&lt;/li&gt;&#10;&lt;li&gt;Laser Technology – Research needed for laser weapons and for Ion and Plasma Technology.&lt;/li&gt;&#10;&lt;li&gt;Level – How far a building or technology has been upgraded.&lt;/li&gt;&#10;&lt;li&gt;Light Fighter – The first combat ship. Cheap, fast and the game’s main fodder ship.&lt;/li&gt;&#10;&lt;li&gt;Light Laser – A cheap, balanced defensive laser, widely used as fodder.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="m"&gt;M&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Main Menu – The menu opened with the button in the upper-left corner of the Overview and other top-level screens. It lists Overview, Production, Fleet, Galaxy, Alliance, Statistics, Communication, Officers, Settings, Empire and TechTree, plus Switch Universe.&lt;/li&gt;&#10;&lt;li&gt;Members – The players in an alliance.&lt;/li&gt;&#10;&lt;li&gt;Messages – Your inbox of private messages and reports, opened with the envelope icon on the Menu Bar.&lt;/li&gt;&#10;&lt;li&gt;Metal – The most common resource, used for almost everything.&lt;/li&gt;&#10;&lt;li&gt;Metal Mine – The building that produces metal.&lt;/li&gt;&#10;&lt;li&gt;Metal Storage – The building that raises how much metal a planet can store.&lt;/li&gt;&#10;&lt;li&gt;Miner – A playstyle: a player who mostly mines, fleetsaves and builds more mines rather than raiding.&lt;/li&gt;&#10;&lt;li&gt;Missile Silo – The building that stores Anti-Ballistic and Interplanetary Missiles.&lt;/li&gt;&#10;&lt;li&gt;Moon – A small world orbiting a planet, created from battle debris. Moons can hold special buildings and can’t be scanned by a Phalanx.&lt;/li&gt;&#10;&lt;li&gt;Moon Base – A moon building that adds lunar fields.&lt;/li&gt;&#10;&lt;li&gt;Moon Chance – The percentage chance that a battle creates a moon. It is based on the debris left, depends on your universe’s debris rate, and is usually capped at 20% (higher during moon events).&lt;/li&gt;&#10;&lt;li&gt;Moon Destroy – The mission that sends Deathstars to try to destroy a moon (to “pop” it).&lt;/li&gt;&#10;&lt;li&gt;Moon Sitter – A player who keeps their fleet on a moon and plays from there, since activity on a moon barely shows (see &lt;a href="https://grse.app/guide/strategy/#8-1-moonsitting"&gt;Strategy &amp;gt; Moonsitting&lt;/a&gt;).&lt;/li&gt;&#10;&lt;li&gt;Moonshot – An attack sent on purpose to lose ships and create enough debris for a chance at a moon.&lt;/li&gt;&#10;&lt;li&gt;Multi-Account – Playing more than one account in the same universe. This is restricted by the Official Rules.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="n"&gt;N&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;NAP – Non-Aggression Pact.&lt;/li&gt;&#10;&lt;li&gt;Nanite Factory – A building that halves construction time for buildings, ships and defenses with every level.&lt;/li&gt;&#10;&lt;li&gt;Newbie – A new player, or one with a low score.&lt;/li&gt;&#10;&lt;li&gt;Newbie Protection – Protection that stops much stronger players from attacking new or much weaker players. The details are set per universe.&lt;/li&gt;&#10;&lt;li&gt;Ninja – Secretly sending a fleet to arrive at a planet just before an enemy attack, so the attacker’s fleet is destroyed.&lt;/li&gt;&#10;&lt;li&gt;Non-Aggression Pact – An agreement between alliances that their members won’t attack each other.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="o"&gt;O&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Officer – A specialist hired with Dark Matter: the Geologist, Engineer, Scientist, Admiral and General.&lt;/li&gt;&#10;&lt;li&gt;Overview – The main screen for your current planet or moon.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="p"&gt;P&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Phalanx – Short for Sensor Phalanx.&lt;/li&gt;&#10;&lt;li&gt;Planet – A world you own, located in one of the 15 slots of a solar system.&lt;/li&gt;&#10;&lt;li&gt;Planet Move – Moving a planet (and its moon) to a new empty slot in the same slot group, paid for with Dark Matter. It is allowed once every 14 days.&lt;/li&gt;&#10;&lt;li&gt;Planet Name – The name you give a planet, changed in the Planet Profile screen.&lt;/li&gt;&#10;&lt;li&gt;Planet Size – The number of fields a planet has. It varies with slot, and slot 8 is usually biggest.&lt;/li&gt;&#10;&lt;li&gt;Plasma Technology – Research needed for Plasma Turrets and Bombers.&lt;/li&gt;&#10;&lt;li&gt;Plasma Turret – The strongest defensive turret. No ship has Rapid-Fire against it.&lt;/li&gt;&#10;&lt;li&gt;Points – Your score, earned from the resources you spend on buildings, research, fleet and defense.&lt;/li&gt;&#10;&lt;li&gt;Pop – Destroying a moon with a Moon Destroy mission.&lt;/li&gt;&#10;&lt;li&gt;Position – A planet’s slot number in its solar system (1 to 15).&lt;/li&gt;&#10;&lt;li&gt;Private Message – A direct message between two players.&lt;/li&gt;&#10;&lt;li&gt;Production Factor – The output percentage set for each mine and power plant on the Resources screen. Lowering it saves energy but reduces production.&lt;/li&gt;&#10;&lt;li&gt;Profit – What an attack gains after counting its costs: plunder plus recycled debris, minus lost ships and fuel.&lt;/li&gt;&#10;&lt;li&gt;Pushing – Funneling resources to another (usually stronger) player through unfair trades or deliberate losses. This is restricted by the Official Rules.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="q"&gt;Q&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Queue – A waiting list of buildings, research, ships or defenses. Ship and defense orders can’t be canceled.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="r"&gt;R&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Raid – An attack made mainly to plunder resources.&lt;/li&gt;&#10;&lt;li&gt;Ranks – Your position in Statistics, based on points. Also the titles and privileges given to members inside an alliance.&lt;/li&gt;&#10;&lt;li&gt;Rapid-Fire – A unit’s chance to fire again in the same round when it shoots a type of unit it has Rapid-Fire against.&lt;/li&gt;&#10;&lt;li&gt;Recall – Sending a fleet back before it reaches its destination. The return trip takes as long as it had already flown.&lt;/li&gt;&#10;&lt;li&gt;Recycle – The mission that collects resources from a debris field. At least one Recycler must be in the fleet.&lt;/li&gt;&#10;&lt;li&gt;Recycler – The ship that collects debris fields.&lt;/li&gt;&#10;&lt;li&gt;Refresh – Updating a planet’s or moon’s Overview to its current state. Refreshing a planet shows activity in the Galaxy view.&lt;/li&gt;&#10;&lt;li&gt;Research – Technologies developed in the Research Lab. Only one research project can run at a time across your whole empire, and research can’t be canceled.&lt;/li&gt;&#10;&lt;li&gt;Research Lab – The building where research is done.&lt;/li&gt;&#10;&lt;li&gt;Research Level – How far a technology has been researched.&lt;/li&gt;&#10;&lt;li&gt;Resources – Metal, crystal and deuterium.&lt;/li&gt;&#10;&lt;li&gt;Right Hand – An alliance rank with nearly full rights. A member must have it before the Founder can hand the alliance over to them.&lt;/li&gt;&#10;&lt;li&gt;RIP – A nickname for the Deathstar.&lt;/li&gt;&#10;&lt;li&gt;Robotics Factory – A building that speeds up construction of buildings.&lt;/li&gt;&#10;&lt;li&gt;Rules – The Official Rules, posted in the Forum by the Game Administrators.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="s"&gt;S&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Score – Your total points.&lt;/li&gt;&#10;&lt;li&gt;Scientist – An officer hired with Dark Matter who reduces research time.&lt;/li&gt;&#10;&lt;li&gt;Search – The Statistics tab for finding a player or alliance by name.&lt;/li&gt;&#10;&lt;li&gt;Sensor Phalanx – A moon building that scans planets and shows the fleets flying to or from them.&lt;/li&gt;&#10;&lt;li&gt;Server – The game computer that runs your universe.&lt;/li&gt;&#10;&lt;li&gt;Server Time – The game clock. Timers are shown in the time zone you choose in Settings.&lt;/li&gt;&#10;&lt;li&gt;Settings – The screen for your account details, time zone, planet sort order, chat color, default probes and Vacation Mode.&lt;/li&gt;&#10;&lt;li&gt;Sharing accounts – Letting someone else play your account. This is restricted by the Official Rules and Terms of Service.&lt;/li&gt;&#10;&lt;li&gt;Shield Power – The damage a unit’s shield absorbs each round before its armor is hit.&lt;/li&gt;&#10;&lt;li&gt;Shielding Technology – Research that increases shield strength of all ships and defenses by 10% of their base value per level.&lt;/li&gt;&#10;&lt;li&gt;Ships – The spacecraft you build in the Shipyard. GRSE has 14 types.&lt;/li&gt;&#10;&lt;li&gt;Shipyard – The building that builds ships and defenses.&lt;/li&gt;&#10;&lt;li&gt;Slot – One of the 15 orbital positions in a solar system.&lt;/li&gt;&#10;&lt;li&gt;Small Cargo Ship – A small transport. It becomes much faster once Impulse Drive reaches level 5.&lt;/li&gt;&#10;&lt;li&gt;Small Shield Dome – A single-unit planetary shield. Only one can be built per planet.&lt;/li&gt;&#10;&lt;li&gt;Solar Plant – A power plant that uses no fuel. Its output is the same in every slot.&lt;/li&gt;&#10;&lt;li&gt;Solar Satellite – An orbiting energy unit. Its output is higher on hotter planets (lower slot numbers).&lt;/li&gt;&#10;&lt;li&gt;Solar System – One of up to 499 systems in a galaxy, each with 15 slots.&lt;/li&gt;&#10;&lt;li&gt;Special Buildings – Buildings that can only be built on a moon: the Moon Base, Sensor Phalanx and Jump Gate.&lt;/li&gt;&#10;&lt;li&gt;Statistics – The screen showing player and alliance rankings, the Scoreboard, Search and the Hall of Fame.&lt;/li&gt;&#10;&lt;li&gt;Storage – The buildings that raise how much metal, crystal and deuterium a planet can hold.&lt;/li&gt;&#10;&lt;li&gt;Storage capacity – The most of a resource a planet can hold. When it is full, that resource stops being produced.&lt;/li&gt;&#10;&lt;li&gt;Structural Integrity – A unit’s total toughness, equal to its metal plus crystal cost. Its armor in combat is one tenth of this.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="t"&gt;T&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Tag – The short abbreviation of an alliance’s name.&lt;/li&gt;&#10;&lt;li&gt;Technology – Another word for a research project.&lt;/li&gt;&#10;&lt;li&gt;Temperature – Each planet’s temperature range, set by its slot. Hot inner planets get more energy from Solar Satellites; cold outer planets produce more deuterium.&lt;/li&gt;&#10;&lt;li&gt;Terraformer – A building that adds fields to a planet. It can never be deconstructed.&lt;/li&gt;&#10;&lt;li&gt;Trade – Exchanging resources, either with another player (usually by Transport missions) or with the Trader.&lt;/li&gt;&#10;&lt;li&gt;Trader – Swaps one resource for another at a 3:2:1 rate for metal, crystal and deuterium, paid with Dark Matter (Scrap Yard tab of the Officers screen).&lt;/li&gt;&#10;&lt;li&gt;Transport – A mission that delivers resources to a planet and returns.&lt;/li&gt;&#10;&lt;li&gt;Turtle – A player who builds massive defenses on his planets to protect his resources, rather than fleetsave or build a large attack fleet. A true Turtle invests in defense rather than attack ships, and chooses to mine for resources rather than raid.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="u"&gt;U&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Universe – A complete, separate game world with its own galaxies, players and settings (such as debris rates).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="v"&gt;V&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Vacation Mode – A setting that protects your account from attack while you are away. Restrictions apply (for example, you can’t enter it while research is running); see the Official Rules.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="w"&gt;W&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;War – A declared conflict between alliances that removes the bashing limits between their members.&lt;/li&gt;&#10;&lt;li&gt;Wave – One of several attacks sent one after another at the same target.&lt;/li&gt;&#10;&lt;li&gt;Weapon Power – The damage a unit does with each shot.&lt;/li&gt;&#10;&lt;li&gt;Weapons Technology – Research that increases weapon strength of all ships and defenses by 10% of their base value per level.&lt;/li&gt;&#10;&lt;/ul&gt;</description></item></channel></rss>